Sculptures
Sculptures have always held a special fascination for me. Consequently, I have been experimenting with creating various sculptures for some time now. Whether it's digital and animated, produced through 3D printing, casting, or traditional sculpting, I've delved into a range of techniques. Below are some of my recent creations.
03/2024
Art, Sculpting, 3D Animation
Digital Artisan is an animation I created for the OOH Exhibition in Oslo. The animation depicts the digital creation process of a sculpture, where the mouse cursor becomes the artist shaping and moving the sculpture. The form of the sculpture itself resembles an ancient vase, combining this aesthetic with a pixelated appearance, creating a unique fusion of classical and modern artistic styles.
For the Process Exhibition in Hamburg, I created a physical sculpture corresponding to the animation. Using 3D printing, I produced this sculpture and then hand-painted it with chalk paint to give it a cast-like appearance.
Pressure and Fragmented Relic are both sculptures and animations I designed for the Process Exhibition. Each sculpture incorporates pixels as a stylistic element. Pressure uniquely bridges the digital and physical worlds, featuring a 3D-printed sculpture, digitally designed, being deformed by a nylon rope that pre-existed the sculpture. Fragmented Relic revisits the shape of a classical ancient amphora, rendered with a heavily pixelated and glitching effect, blending traditional forms with modern digital aesthetics.
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YEAR:
2024
CLIENT:
Personal project